Author's Note
Hey! Whats up my fellow wastelanders? Stumped on where to find Vault 92's loot? Well hows about you sit back and grab a Bud-Light while reading my tips and whats there to loot and plunder from Vault 92!
WARNING! This strategy guide was written by and tested by hellboundsoul07 ,so yes, these tips are real. Anybody caught stealing this guide will be spammed and paid a visit by Wade Fulp, you have been warned trolls.
Copyright hellboundsoul07
Vault 92's History
The true purpose of Vault 92 was an experimental study in the creation of "super soldiers" by way of subliminal suggestion(sound). By exposing the citizens of the vault to white noise that contained hidden subconscious messages, the Vault Overseer hoped to create soldiers that could be controlled basically through a form of hypnosis. This research was then to be used for a project to create super soldiers who would be completely obedient and fight far more ferociously than normal humans. Though the experiment showed great promise initially, the most promising subject suddenly went insane and tore three people apart before finally being taken down by the security and being shot 23 times. The vault doctor was initially unaware that the overseer intended to use their work to create soldiers. He thought he was researching their musical talents, etc. This is made clear by a series of his recordings you can pick up throughout the vault.
This case of insanity soon appeared in other subjects. One computer terminal contains the diary of one of the inhabitants, Zoe Hammerstein, who went mad because of the white noise. The diary shows her writing (specifically her spelling and grammar) degenerate, until her in her final entry she begs her friends for help in a sentence that is barely comprehensible.
Attempts by the Vault Overseer to contain the situation (such as by programming code words into the subjects' implants in order to stop them) only worked briefly. Professor Malleus, the expert in charge of the white noise experiment, soon lost hope in the project and attempted several times to convince the Overseer, Richard Rubin, to take the situation more seriously and even consider abandoning the vault in light of the violent and savage behavior of the insane residents, not realizing what Rubin had done until it was too late. However it seems that Rubin had Professor Malleus killed, based on evidence from his computer terminal.
About one third of the vault population eventually became violently unstable and began slaughtering the rest of the vault. A note titled "Feedback Loop" explains that the "normal" survivors of Vault 92 made one last push for the escape, possibly explaining why the vault door was left open. The "normal" vault citizens made an attempt to stave off the crazed group, so there are Frag Mines scattered around the vault. Sadly, the skeletons of the presumed young lovers Hilda Egglebrecht and Parker Livingston can be found locked into the Recording Studio, a place where they once enjoyed accompanying each other greatly, according to notes left by Parker.
The presence of the Mirelurk is explained by a computer terminal in the lower, flooded parts of the vault. Apparently, shortly before the "Crazies" incident, there was an issue with one of the walls in that area, which had cracked because of some body of water nearby. The wall was repaired and given some minor reinforcements, but the Chief Engineer of the vault, Carl Maynard, stated in this terminal that the repairs were only temporary and that a serious approach needed to be discussed. However nothing was done because of the mad inhabitants, and the wall there eventually broke, allowing the Mirelurks to gain access to the vault.
Enemies
This vault's upper levels are populated by an ample supply of Bloatflies, which are easily dispatched. The lower levels, however, are home to much more formidable opponents: Mirelurks. Depending on your level, this could include Mirelurk Hunters and even Mirelurk Kings.
If you activate the terminals in the Living Quarters and select "Noise Flush" it will instantly kill all of the Mirelurks in the area. NOTE: You do not get any experience for doing so. Please also note, this doesn't affect the bloatflies in other areas. The terminals are average, but can be used without hacking, if the entries in the computerterminal in the overseer's office are all read. They tell the password for the terminals.
Notable Loot
Vault 92 Entrance
- Laser Pistol: Laying on a desk right at the entrance to the Vault, along with a couple of Energy
Cells. One can also be found in the Sound Test room.
- Two First Aid Kits: Laying on the same desk as the Laser Pistol.
- Pre-War Book: on a table in the vault entrance area, next to Professor Malleus Audio Log V92-01.
- A 10mm SMG: In the Atrium, in the supply shop. This room is upstairs, in a room on the balcony, north of the room where you enter the Overseer's Office, behind an Average locked door. The weapon is hidden between a wall and a book case, on the ground, left of the door.
- Random guns and ammo in a locked safe in the supply shop. The safe is located under the counter where the computer terminal is situated.
- Tales of a Junktown Jerky Vendor: Second floor. On the bottom level of a shelf behind the counter of the supply shop (average locked door). There are two ammo boxes on the middle shelf.
Overseer's Office
- Pre-War Book: On a shelf near the entrance to the overseer's office itself.
- Duck and Cover!: On the same set of shelves as the pre-war book.
- Stealth Boy: On Overseer's desk.
- Laser Rifle: On the top shelf, left side. The shelf is on the right side of the room when entering
Sound Testing
- 3X Pre-War Book: The first one is on a shelf in first room on right. The second is to the far east of this section, in the same room as a computer marked "Zoe Hammerstein's Terminal." A third is in a room north of the room where you find the Soil Stradivarius. It is close to where the Stealth Boy is located, in the room with a Nuka-Cola Machine.
- Nikola Tesla and You: On desk in Studio Control Room.
- Soil Stradivarius On desk in Recording Studio.
- Stealth Boy: To the west of this section behind an Average locked door, in a small room with an Average random loot safe, Jet, Psycho, Stimpaks, and lots of ammo, including Microfusion Cell bundles.
Living Quarters
- A random armor in a locker right before the surgery where you can find the DC Journal.
- D.C. Journal of Internal Medicine: To the very south of the area, in a room which looks like an operating bay, on a desk next to a computer.
- Nuka-Cola Quantum: In a small room, on a desk next to a computer. You will see it through a glass window before you enter the room.
- Sheet Music Book: In one of the bathroom stalls, in the furthest right toilet in the Male Dorms.
- There is a "Key Code to Data Storage" next to Jon Adiglio's Body in the Male Dorm closet.
- A set of power armor can (surprisingly) be found in a locker in room with the security console. (At lower levels, Combat Armor).
Reactor Room
-Two ammo boxes and a tube of wonder glue. be warned Mirelurks in the area are level dependent meaning you could find 3-4 Mirelurk kings here.
-Also while not strictly considered "loot" there is an engineering terminal here with notes from the engineer turns out he had a crush on Agatha's great grandmother, the terminal also outlines other faults in the vault, if one is considering learning about the vault its well worth a read.
Related Quests
-Agatha's Song
And there you go guys, one Strategy Guide on Vault 92! I recommend going in there around level 6 or 8, there's a lot of Mirelurks in the Vault's lower levels.
Copyright hellboundsoul07
Now get out there and pwn some Mirelurks!
Picture of a Mirelurk King below
ThAntagonist
wall o' text (nice work though)
hellboundsoul07
Thx, it took about 20min.-1 hour to sum up what I knew and didn't knew.