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hellboundsoul07
Son, I'm gonna blow that dumb look right off your stupid face! - The Engineer from Team Fortress 2

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Vault 106 Guide

Posted by hellboundsoul07 - July 27th, 2009


Guide #4
Author's Note
Hey guys! Wandering what you can scavenge in Vault 106? Read this guide and find out for yourself! Sit back grab a frosty Nuka-Cola and read what I've got to type!

WARNING! This strategy guide was written by and tested by hellboundsoul07 ,so yes, these tips are real. Anybody caught stealing this guide will be spammed and paid a visit by Wade Fulp, you have been warned trolls.
Copyright hellboundsoul07

Vault 106's History
As part of the Vault Experiment, psychoactive drugs were released into the air filtration system 10 days after the door was sealed. It also seems the drugs are still being pumped through the vault, as evidenced by the player's vision suddenly being shaded blue and reality shifting. Accessing the computer terminals also reveals that the Overseer knew the inhabitants would be fodder for drug testing and instructed security personnel to tell those in the vault everything was fine. At the very end of the vault is a cave-like area, where skeletons and other items are located. It can be assumed that all of the sane residents of the vault went into that cave with all of the food and water they could, waiting for help or possibly trying to dig back to the surface.

It is unknown whether the hostiles are descendants of the former Vault Dwellers or whether they are possible newcomers who stumbled upon the Vault and became so affected by the drugs that they were not able to leave it and became permanent residents.

The Vault door is closed when you discover it.

Enemies
Several Insane Survivors" inhabit Vault 106. They wear Vault 106 Jumpsuits and wield a variety of melee weapons, such as lead pipes, knives, baseball bats, pool cues, Chinese swords (at high levels), etc. Despite not wearing armor, the Insane Survivors are slightly tougher than the average Raider enemies, which can initially mildly surprise low-level players that can break into Vault 106 early on in the game.

A "Vault 106 Survivor" (who has the same ambient/combat voice files as a Raider) is on the lowest level, at the end of the Science Lab section, wearing a Vault Lab Uniform and wielding a Baseball Bat. The Survivor, after taking some damage, will activate a Stealth Boy (this is evidenced by the fact that your non-human followers will have a hard time shooting the Survivor as well; if it were a hallucination, only the Lone Wanderer would have difficulty). The Stealth Boy will remain active until the Survivor is killed.

When first encountered, the survivor will disappear, and the player has a hallucination in which the Tunnel Snakes (Butch DeLoria, Wally Mack and Paul Hannon) from Vault 101 attempt to kill the player. It would seem that followers also suffer this same hallucination as they will also attack the Tunnel Snakes. After the Survivor sustains some damage, the Tunnel Snakes will use Stealth Boys and flee, and the player will see as if in an hallucination (with the purple tint). This will end after killing the survivor.

Notable Loot

Vault Entrance
-If you're facing the vault entrance door there may be Alien Power Cells around the left fence. You can walk up that hill and find a few more. However, this is only if you get the random event involving the Firelance Alien Blaster.

-In one of the medical rooms in the Vault 106 Entrance level, there is another NOTE under a book, entitled "Torn Out Journal Entry" seems to have been written by one of the dwellers as he was going insane.

Overseer's Office
-A poem entitled "Scribbles" lay on a table with a monitor on it, near the entrance to the Overseer's Office. It was either written by a child before the disaster, or by an Insane Survivor after the fact.

Living Quarters
-The Bobblehead - Science is located in the Living Quarters. After you first enter the Living Quarters (it's a two level room: top level), enter the door on the far left hand side of the room, diagonally across from where you first enter. Proceed to a hallway into a fairly large room (for a vault); this room has 3 windows on each side that look into a subterranean cave. The bobblehead is on a bookshelf against the back wall (3rd shelf).

-A book of Nikola Tesla and You is hidden in the stack of three wooden boxes on the teacher's desk inside the classroom in the Living Quarters (the room to your left after you first enter the Living Quarters area).

-There are two Vault 106 Master Keys located in the Vault. One can be found next to a functional computer terminal in the northwest corner of a room in the Living Quarters that is only accessible through the Science Labs.

-Downstairs on the left most room of the first left set of bedrooms in the Living Quarters there is a note on the desk entitled "Feel The Love Man" it appears to have been written by one of the insane Vault members.

Science Lab
-A book of Tumblers Today is on the Science Lab level, two floors down from the Science Lab level entrance, inside a large room with 2 lockers visible from the door on an overturned mainframe cabinet.

-Finally, there is a Mini Nuke in the final room of the Science Lab area, just past the fight with the Vault 106 Survivor.

-There is also a hidden Vault 106 Master Key at the bottom of a shelf in the store room behind the one that you fight the Vault 106 Survivor in. This key can not be picked up without using the tcl command on the PC version and going as close as possible to the key.

Well there you! My little gift to you! A guide for one of Vault-Tec's worst abominations. I recommend going in there around level 7 or 8. The Insane Survivors tend to attack in groups of 2 or 3.

Happy Scavenging Guys!!

Vault 106 Guide


Comments

Fallout 1&2 were better.

I've played Fallout 1,2, and 3. I prefer Bethesda's approach. Although I have to admit that the Star-Trek references in Fallout 2 were alright.

i just played alot of fallout at my friends house and i still like halo better

Well, at least you tried it!